Is Nier Automata Worth It Pc Playing Again

Is Nier Automata Good?

When I starting time got Nier: Automata, I was already expecting it to be expert. The reviews said so afterwards all, but the they don't nearly cover how dandy the game is. Even when I already knew parts of the story, I was still left going 'what the fuck' at every corner. There's always something new being thrown at you, whether in terms of gameplay or story.

Nier Automata Plot

Nier: Automata is fix in the distance, post-apocalyptic future where conflicting machines take taken over the earth. Humans have fled to the moon and left man-made androids chosen YoRHA to fight off the machines. You starting time off playing YoRHA No.2 Type B, or 2B for short, alongside the scanner android 9S. Eventually, you'll come up across the third main character A2, a rogue android.

Of course, it'due south never that uncomplicated. Machines showtime to experience and long for peace, and you find out that in that location'southward more than to this war than what you're told. Now, I don't want to give away as well much. Let's just say that at that place are tons of secrets to detect, each one more shocking than the next.

You'll showtime to experience more attached to each supporting character as y'all learn more about their creations and programming. Ane detail scene with the machine Pascal would leave you feeling numb. Basically, there'due south a lot of philosophical and existential themes that you really ought to find out for yourself.

Some other notable feature of Automata's story is that information technology comes in three character arcs. But when you call up the game's over, it's just getting started. The credits will coil the first couple of playthroughs, but don't put the game aside only withal. There's so much more to happen that it's nigh insulting. How dare they keep so much content for an unsuspecting player to possibly miss?

Play from Iii Perspectives

If you've been browsing around the internet, yous'll take people saying that you need to get through three 'playthroughs' to actually cease. While they're non exactly incorrect, it'southward not exactly a playthrough in the strictest sense, rather yous're playing from three dissimilar perspectives. Similar I said earlier, there'southward more content even after the credits coil.

The first playthrough has you playing solely as 2B. Information technology'll and so give y'all the pick to get-go a New Game Plus where, this time, y'all'll be playing as 9S. This second playthrough follows the same story as the commencement with a shift in perspective, objectives, and interactions. Though, it's still roughly the same. The tertiary, nevertheless, is where things really showtime to build upward. An entirely new experience that continues the story from the previous 2 plays, and you can get-go playing every bit A2.

Each of these gives new insights to the story and the gainsay manner fifty-fifty changes! In that location'southward as well a spike in difficulty and tragedy by the tertiary playthrough. All three brand up the true story and can have well over fifty hours.

What About The Gameplay?

Automata works like your usual action RPG with heavy and light attacks, dodging, aerial attacks, and the likes. Aslope your characters are Pods, niggling robots that shoot an endless stream of bullets. For well-nigh of the game, it plays like this upwards until… information technology doesn't. Photographic camera shifts to 2d or broad shots to brand fashion for platforming, side-scrolling shooting, and vertical shooting will keep you on your toes.

The dazzler of this game is that just when y'all're feeling comfy, information technology throws you into a whole unlike gameplay. Playing as 9S introduces a whole new characteristic where yous hack into your enemies and go into a 2d bullet mini-game, and that's just the start. A nifty thing about information technology is that information technology'south done strategically and fitting of the context. The shift in gameplays seems random, but it actually makes sense given that scenario.

Lastly, you besides have a selection between four kinds of weapons: short swords, long swords, spears, and bracers. Ane of the best things most this game, for me, is really the multifariousness. If you're non into changing styles, and then maybe it'southward non for yous (but it's worth a shot anyhow, though!).

Customizable

The game features a 'chip' organisation that requite you lot a whole range of condition buffs and HUD changes. This includes, but are non limited to, being able to see your HP guess and save point locations. They're bought in shops or found near fallen enemies, and y'all can fifty-fifty stack them up to make them better. Chip slots are limited though, and so you tin personalize what chips to use for a unique experience.

It's incredibly convenient, too, even for starting time-timers in the series. You tin even get near hands-off past setting the game to Piece of cake and equipping chips to exercise everything for you. Automobile-dodge, motorcar-healing, and car-assault functions that you can equip to your center's content, then yous can adjust to a play style that works for you. If you're looking for a challenge, bump the difficulty upwards to Hard (tried it, probably non going to touch on it once more someday before long).

What Nearly The World?

The game has an open world set upward, where the areas you visit are called Zones. A variety of dissimilar locations are found ranging from city ruins and desert wastelands to forests and abandoned amusement parks. All of them explorable and visually astounding. Y'all're often fabricated to wander around deep and circuitous areas, but considering of the limited upkeep, don't wait information technology to be every bit large as other games.

Invisible barriers, obviously, still be equally well as areas that yous view but aren't inaccessible by whatsoever ways. There are a lot of corners and hidden spots that arrive perfect for exploring. Though, distinguishing what you can and cannot access makes it pretty difficult to movement effectually. In that location's also the slight issue with some spots not looking every bit polished as some, but it's nothing too terrible to look at. Lighting also needs some adjusting as it can exist near blinding at times.

What About The Side Quests?

Alongside the open earth are diverse quests that make you revisit every location. Many of them are definitely worth playing with lots of lore to observe. Others, not so much. A lot of them do give you some valuable insights on the machines living there, and the locations themselves are always offering something new every time you enter. That said, going back to the areas so oftentimes can brand them seem tiresome over time.

What About The Soundtrack?

One of the things that hit y'all like a brick is how amazing the soundtrack is. Only when y'all thought the soundtrack from the original Nier cannot be crush, composer Keiichi Okabe managed to exceed expectation. They audio equal parts mysterious and whimsical, perfect for many of the Zones in the game, but also take soft tones befitting a setting of ruin.

There are over xl songs that are broken down into soft and dynamic parts. All of which are made to go seamlessly to every scene in the game. Songs don't play in a unmarried loop like nigh games, and at that place is a constant shift between the soft and dynamic parts depending on the circumstances. The harmony between what you see and what you hear is brilliant really.

Multiple Endings

True to its serial, Automata comes with multiple endings, and i for every letter of the alphabet, too! Yep, y'all read that correct. That's 26 different endings, but don't worry because but five of them are actual endings. The remainder are just some variation of 'game overs', but all of them take their own unique quirks!

The real game endings are actually endings C to East. The first two are merely kind of like half endings with the devs not-so-subtly encouraging you lot to stick around for more. Yous get the first two endings in the first two playthroughs simply if you think it ends there, it doesn't. Far from it. Actually, it'south only scratching the surface, and there's a dozen more hours of playthrough where shit really hits the fan.

Catastrophe E is the final ending of the game and according to Yoko Taro himself, information technology was the supposed 'happy' catastrophe. Simply honestly, we are not happy. We are very very non happy! If anything, you'll feel a little empty, peradventure a little depressed after information technology, only it was so brilliant that I'd go through it again anyway. There's even a little bonus bullet sequence in the credits that I won't say anymore because it's something y'all'd want to experience yourself!

Should You Become It?

Yes! Without a shred of doubt. Nier: Automata isn't just a game, information technology's an experience. Ane that you'll accept a difficult time finding anywhere else. It'south not perfect, and I'm sure other people tin detect more faults in it. But, even some of the people who didn't similar information technology says that it'south a game worth playing. Immersive, thought-provoking, and only down right crazy all in one beautiful game.

Yous may besides be interested in:

  • The Top 17 Best JRPGs for PC
  • The 26 Endings of NieR Automata: The Incentive for Replayability
  • x Things That Every Great Open-World Game Must Have
  • Top 11 Games Similar Final Fantasy XV for PC

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Source: https://www.gamersdecide.com/articles/is-nier-automata-good-is-nier-automata-worth-it

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